“ The absence of Killer Content ”
공간 컴퓨터 HMD의 킬러 콘텐츠는 게임이 아닙니다.
데스크탑 환경에서 조이스틱으로 작업을 하지 않듯이 공간 컴퓨터에서 컨트롤러를 사용하는 컨텐츠는 한계가 분명합니다.
“ The absence of Killer Content ”
Traditional controllers limit usage to gaming outside the game environment.
The killer content for spatial computing HMD is not games. Just as we don't use a joystick to work in a desktop environment, content that uses controllers in spatial computing clearly has its limitations.
Hands and controllers are inaccurate
터치스크린이 마우스를 대체하지 못하는 이유가 있죠!
조이스틱형 컨트롤러가 XR 환경에서 최적의 인터페이스일까요?
Hands and controllers are inaccurate
There's a reason why touchscreens haven't replaced the mouse! Is the joystick controller the optimal interface for XR environments?
“ Democratization of Spatial Computing ”
EVER FLIP을 이용해 스마트폰으로 MR을 쉽게 체험하고
Spatial Computing을 느껴보세요.
“ Democratization of Spatial Computing ”
Easily experience MR with your smartphone using EVER FLIP and feel the power of Spatial Computing.